﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace MyGame
{
    public class Camera : InvisibleGameEntity
    {
        public Vector3 CameraPosition { get; set; }
        public Vector3 CameraTarget { get; set; }
        public Vector3 CameraUpVector { get; set; }
        public Matrix View { get; set; }
        public Matrix Projection { get; set; }

        public Camera()
        {
            View = Matrix.Identity;
            Projection = Matrix.Identity;
            //Matrix.CreatePerspectiveFieldOfView();

        }
        
        
    }
}
